GameDev Blogpost 47: Miscellaneous Item Updates
2 New Effects, UI Improvements, Bug Fixes
15.04.2020 - 21:35This is the blogpost from the week march 8th to march 12th. After that I worked on Magpie (Magpie Blogpost) and other things and forgot that I still had notes for this blogpost. It doesn't make sense to include it in the next blogpost thematically, so I'm just going to post a few things in patch notes style.
Sunday 08.03
- made a new texture for the building window that includes space for the equipment slots
- made a texture for the equipment slot button
- added a quantity to items, so the player can get multiple copies of an item e.g. 3 rusty daggers or 2 life potions
- added multiplayer support for equipment items
- fixed a bug where item buttons were disabled in the inventory even though the item was not equipped
Tuesday 10.03
- made small icons for equipment and consumable items to differentiate between them in the inventory
- added the icons to the items in the inventory to differentiate between them
- added a few more equipment items
- fixed a game crash when an item was forced to appear in the selection but did not exist
- added an item hover to equipped items in the building window
- fixed a bug that players other than the buildings owner were able to equip or unequip items
- added a new "inaccurate" effect that can give towers a chance to miss an attack, for example a very strong hitting tower but it has 30% miss chance
- With the "inaccurate" effect I just had to create this meme tower, which obviously won't be in the game in this form, but I am probably going to make a toned down version of it.
Wednesday 11.03
- made 5 new item icons for 5 elemental rings
- added the 5 new elemental rings that add +25 of their elemental damage when equipped
- added the "focus" on hit effect that deal increasing damage with consecutive hits against the same target
- made icons for multi attack and equipment slots in the building hover
- started a staves church model in Blender
Thursday 12.03
- more work on the staves church model, it's still not completely done though
by Christian - 15.04.2020 - 21:35
Comments
Comments are disabled