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Posts tagged with "GameDev"
I Created a 3D Portfolio Website with WebGL
Developing and Using a Custom WebGL Engine to Build a Portfolio Website
by Christian - 23.08.2024
Sparrow WebGL Devlog 20: TreeView UI Element
A new TreeView UI element, Scrollbar changes, and a 2D object inspector
by Christian - 13.05.2024
Sparrow WebGL Devlog 19: 2D Updates
Completely redoing all 2D elements of my WebGL engine
by Christian - 24.04.2024
Sparrow WebGL Devlog 18: 3D Particles
In-engine particle system creation and a detailed options menu
by Christian - 20.03.2024
Sparrow WebGL Devlog 16: Animation Blending
Multiple animations and smooth animation changes
by Christian - 17.01.2024
Creating a Christmas-themed Match 3 Game
A postmortem of a mobile game developed with JavaScript and WebGL
by Christian - 02.01.2024
Sparrow WebGL Devlog 15: Outlines
Creating a hover effect with 3D model outlines in WebGL
by Christian - 22.11.2023
Sparrow WebGL Devlog 14: Billboards
How to implement billboards in WebGL and JavaScript
by Christian - 14.11.2023
Sparrow WebGL Devlog 13: Materials and Object Inspector
A simple material system and real-time object transforms
by Christian - 07.11.2023
Sparrow WebGL Devlog 12: Real-time Engine Options
Sky, lighting, fog, and water options with new UI features
by Christian - 22.10.2023
Sparrow WebGL Devlog 11: Water
Implementing animated water with reflections and refractions in JavaScript and WebGL
by Christian - 08.10.2023
Ludum Dare 54 Post Mortem - Sparrow's First 3D Game
Creating a game in 48 hours with a custom WebGL engine
by Christian - 03.10.2023
Sparrow WebGL Devlog 10: Major Refactoring
Consistency, Transforms, Matrices, Shaders, and glTF files
by Christian - 20.09.2023
Sparrow WebGL Devlog 9: Shadows
Implementing shadow mapping in JavaScript and WebGL
by Christian - 19.07.2023
Sparrow WebGL Devlog 8: Navigation Meshes and Pathfinding
Implementing navmeshes, A* pathfinding, and path smoothing in JavaScript and WebGL
by Christian - 09.07.2023
Sparrow WebGL Devlog 7: Pixel Perfect 3D Object Selection
Implementing color picking in JavaScript and WebGL
by Christian - 29.06.2023
Sparrow WebGL Devlog 6: GLTF Animations & Vertex Skinning
Let's add some movement
by Christian - 18.06.2023
Sparrow WebGL Devlog 5: 3D Models
Loading and parsing glTF files to render 3D models
by Christian - 07.06.2023
Sparrow WebGL Devlog 4: The Ultimate Wide Line Challenge
WebGL does not support wide lines natively, so I created my own
by Christian - 21.05.2023
Sparrow WebGL Devlog 3: 2D Particles
Sparrow's first game, a new 2D particle system, and an interactive demo
by Christian - 09.05.2023
Ludum Dare 53 Post Mortem - A Different Approach
Testing my WebGL engine while creating a game from scratch in 48 hours
by Christian - 04.05.2023
Sparrow WebGL Devlog 2: UI
Adding UI Elements, Processing Inputs, and Minimization
by Christian - 25.04.2023
Sparrow WebGL Devlog 1: My New WebGL Engine
Creating a WebGL engine with vanilla JavaScript
by Christian - 12.04.2023
Ludum Dare 52 Post Mortem - Harvest
Creating a game in 48 hours
by Christian - 11.01.2023
Ludum Dare 51 Post Mortem - Every 10 Seconds
Creating a complete game in less than 48 hours
by Christian - 27.10.2022
Ludum Dare 50 Post Mortem
Creating a game from scratch in 48 hours
by Christian - 09.04.2022
Ludum Dare 49 Post-Mortem - Unstable
Creating a game completely from scratch in 48 hours
by Christian - 06.10.2021
Indie Game Dev Log 55: New Font and Text Rendering System
Creating a more efficient custom font file format and removing FreeType dependencies
by Christian - 13.09.2021
Ludum Dare 48 Post-Mortem
Creating a game completely from scratch in 48 hours
by Christian - 28.04.2021
2020 - My Personal Review
Game development, writing, and other projects in a crazy year
by Christian - 04.01.2021
Successful People Write Down Their Goals, So Here Are Mine For 2021
Trying to become successful by writing about my goals for the year
by Christian - 01.01.2021
Ludum Dare 47 Post-Mortem
Looking back at the development process of my Ludum Dare game
by Christian - 07.10.2020
GameDev 54: All Over The Place
Camera, Editor, Blender, Medium, Youtube
by Christian - 30.06.2020
GameDev 53: Challengers
Starting Characters, Blueprint Changes
by Christian - 07.06.2020
GameDev 52: Viking Map
Creating a new viking themed map using my editor
by Christian - 28.05.2020
GameDev 51: Chain Lightning
Procedural Lightning Texture, Chain Lightning Attack
by Christian - 19.05.2020
GameDev 50: Pixel Perfect Picking
Color Picking, Noise Based Placements
by Christian - 10.05.2020
GameDev 49: A lot of Blendering
Goblin, Mushrooms, Stave Church, Haunted Mansion
by Christian - 04.05.2020
GameDev 48: Transform UI
Translation, Scale, Rotation
by Christian - 24.04.2020
Ludum Dare 46 Post Mortem
A short post mortem of my Ludum Dare 46 game
by Christian - 21.04.2020
GameDev Blogpost 47: Miscellaneous Item Updates
2 New Effects, UI Improvements, Bug Fixes
by Christian - 15.04.2020
GameDev Blogpost 46: More Item Types
Active, Consumable and Equipment Items
by Christian - 08.03.2020
GameDev BlogPost 45: Camera Paths
Models, Water, Textures, Camera Paths
by Christian - 27.02.2020
GameDev BlogPost 44: Stats
Stats UI, Surrender, Web Tool
by Christian - 18.02.2020
GameDev BlogPost 43: Chickens
Vikings, Camera, Brimstone, Chickens
by Christian - 11.02.2020
GameDev 2019: 2019 Recap
Looking back at 2019
by Christian - 05.02.2020
Project 2019 Week 42: More Towers
Web Tool, Towers, Upgrades
by Christian - 03.02.2020
GameDev 2019 Week 41: Slow Motion
Projectiles, Auras, Slow Motion, Pause
by Christian - 06.12.2019
GameDev 2019 Week 40: Preparations
Item Browser, Effects, Models
by Christian - 25.11.2019
GameDev 2019 Week 39: More UI
Shop, Run Browser, Options
by Christian - 18.11.2019
GameDev 2019 Week 38: New Network Protocol
Network Protocol, Game Flow, Pathfinding
by Christian - 13.11.2019
GameDev 2019 Week 37: Miscellaneous Tasks
Projectiles, rsync, reinstalling
by Christian - 31.10.2019
GameDev 2019 Week 36: New Desert Map
Distant Terrain, Models, Desert Map Timelapse
by Christian - 16.10.2019
Ludum Dare 45 Post Mortem
A short post mortem of my Ludum Dare 45 game
by Christian - 09.10.2019
GameDev 2019 Week 35: Short Post
Selection UIs, Unique Towers
by Christian - 29.09.2019
GameDev 2019 Week 34: Patch Notes
More Models, Polishing
by Christian - 22.09.2019
GameDev 2019 Week 33: Animated Models Improvements
New Models, New Code
by Christian - 10.09.2019
GameDev 2019 Week 31 & 32: Fonts
Fonts, Blender 2.8, Tools
by Christian - 25.08.2019
GameDev 2019 Week 30: Item Rarities
Vulnerability, Items, Bug Fixes
by Christian - 10.08.2019
GameDev 2019 Week 28 & 29: Multiplayer Lobby 2
Lobby, Target Order
by Christian - 03.08.2019
GameDev 2019 Week 27: Multiplayer Lobby
Effects, Multiplayer Lobby, Moon Landing
by Christian - 22.07.2019
GameDev 2019 Week 26: Map Selection
Game Settings, New Map
by Christian - 13.07.2019
GameDev 2019 Week 25: Item Improvements
Building Hover, Items
by Christian - 08.07.2019
GameDev 2019 Week 24: Polishing
UI Updates, Waypoints
by Christian - 29.06.2019
GameDev 2019 Week 23: Indecisiveness
Animation Problems, Minecraft, Weather Data
by Christian - 22.06.2019
GameDev 2019 Week 22: UI Improvements
UI Textures, Wave Generation
by Christian - 15.06.2019
GameDev 2019 Week 21: Back To Menu
Explosion Trap, Watermill
by Christian - 09.06.2019
GameDev 2019 Week 20: Roguelike
Reward/Wave Selection, Elemental Damage
by Christian - 02.06.2019
GameDev 2019 Week 19: Refactoring
Refactoring - the favorite thing of all developers
by Christian - 26.05.2019
GameDev 2019 Week 18: Bees
New Map, Spawning Attacks
by Christian - 18.05.2019
GameDev 2019 Week 17: Better Water
New Water Renderer, Sky, Fog, Editor Improvements
by Christian - 11.05.2019
GameDev 2019 Week 16: Editor Improvements
Better Model Selection & Placement, Performance Improvements
by Christian - 05.05.2019
GameDev 2019 Week 15: Off Topic
performance, web dev
by Christian - 14.04.2019
GameDev 2019 Week 14: Arcs
Fixes, Arcs, Tests
by Christian - 07.04.2019
GameDev 2019 Week 13: Lightning
Options, Window Textures, Lightnings
by Christian - 01.04.2019
GameDev 2019 Week 12: Sounds
Immunities, Levels, Sounds
by Christian - 23.03.2019
GameDev 2019 Week 11: Minimap
Minimap, Content
by Christian - 16.03.2019
GameDev 2019 Week 10: Shop
Network Improvements, Shop
by Christian - 10.03.2019
GameDev 2019 Week 9: Upgrades
Tower Upgrades
by Christian - 04.03.2019
GameDev 2019 Week 8: UI
Debuff Particles, UI
by Christian - 24.02.2019
GameDev 2019 Week 7: Cool Tools
Tower Buttons, Particles
by Christian - 18.02.2019
GameDev 2019 Week 6: Debuffs
On Hit Effects, Debuff, Animated Entities
by Christian - 09.02.2019
GameDev 2019 Week 5: Big Map
Big Map, Auras, Traps
by Christian - 03.02.2019
GameDev 2019 Week 4: Slow Progress
a lot of small things
by Christian - 27.01.2019
GameDev 2019 Week 3: Entites & Projectiles
Mobs can be shot now!
by Christian - 19.01.2019
GameDev 2019 Week 2: Towers
Building Towers and Path Finding
by Christian - 14.01.2019
GameDev 2019 Week 1: Getting started
Setting up the projects, creating important classes, loading a map and rendering it
by Christian - 06.01.2019
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