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Posts tagged with "GameDev"

I Created a 3D Portfolio Website with WebGL

Developing and Using a Custom WebGL Engine to Build a Portfolio Website by Christian - 23.08.2024

Sparrow WebGL Devlog 20: TreeView UI Element

A new TreeView UI element, Scrollbar changes, and a 2D object inspector by Christian - 13.05.2024

Sparrow WebGL Devlog 19: 2D Updates

Completely redoing all 2D elements of my WebGL engine by Christian - 24.04.2024

Sparrow WebGL Devlog 18: 3D Particles

In-engine particle system creation and a detailed options menu by Christian - 20.03.2024

Sparrow WebGL Devlog 16: Animation Blending

Multiple animations and smooth animation changes by Christian - 17.01.2024

Creating a Christmas-themed Match 3 Game

A postmortem of a mobile game developed with JavaScript and WebGL by Christian - 02.01.2024

Sparrow WebGL Devlog 15: Outlines

Creating a hover effect with 3D model outlines in WebGL by Christian - 22.11.2023

Sparrow WebGL Devlog 14: Billboards

How to implement billboards in WebGL and JavaScript by Christian - 14.11.2023

Sparrow WebGL Devlog 13: Materials and Object Inspector

A simple material system and real-time object transforms by Christian - 07.11.2023

Sparrow WebGL Devlog 12: Real-time Engine Options

Sky, lighting, fog, and water options with new UI features by Christian - 22.10.2023

Sparrow WebGL Devlog 11: Water

Implementing animated water with reflections and refractions in JavaScript and WebGL by Christian - 08.10.2023

Ludum Dare 54 Post Mortem - Sparrow's First 3D Game

Creating a game in 48 hours with a custom WebGL engine by Christian - 03.10.2023

Sparrow WebGL Devlog 10: Major Refactoring

Consistency, Transforms, Matrices, Shaders, and glTF files by Christian - 20.09.2023

Sparrow WebGL Devlog 9: Shadows

Implementing shadow mapping in JavaScript and WebGL by Christian - 19.07.2023

Sparrow WebGL Devlog 8: Navigation Meshes and Pathfinding

Implementing navmeshes, A* pathfinding, and path smoothing in JavaScript and WebGL by Christian - 09.07.2023

Sparrow WebGL Devlog 7: Pixel Perfect 3D Object Selection

Implementing color picking in JavaScript and WebGL by Christian - 29.06.2023

Sparrow WebGL Devlog 6: GLTF Animations & Vertex Skinning

Let's add some movement by Christian - 18.06.2023

Sparrow WebGL Devlog 5: 3D Models

Loading and parsing glTF files to render 3D models by Christian - 07.06.2023

Sparrow WebGL Devlog 4: The Ultimate Wide Line Challenge

WebGL does not support wide lines natively, so I created my own by Christian - 21.05.2023

Sparrow WebGL Devlog 3: 2D Particles

Sparrow's first game, a new 2D particle system, and an interactive demo by Christian - 09.05.2023

Ludum Dare 53 Post Mortem - A Different Approach

Testing my WebGL engine while creating a game from scratch in 48 hours by Christian - 04.05.2023

Sparrow WebGL Devlog 2: UI

Adding UI Elements, Processing Inputs, and Minimization by Christian - 25.04.2023

Sparrow WebGL Devlog 1: My New WebGL Engine

Creating a WebGL engine with vanilla JavaScript by Christian - 12.04.2023

Ludum Dare 52 Post Mortem - Harvest

Creating a game in 48 hours by Christian - 11.01.2023

Ludum Dare 51 Post Mortem - Every 10 Seconds

Creating a complete game in less than 48 hours by Christian - 27.10.2022

Ludum Dare 50 Post Mortem

Creating a game from scratch in 48 hours by Christian - 09.04.2022

Ludum Dare 49 Post-Mortem - Unstable

Creating a game completely from scratch in 48 hours by Christian - 06.10.2021

Indie Game Dev Log 55: New Font and Text Rendering System

Creating a more efficient custom font file format and removing FreeType dependencies by Christian - 13.09.2021

Ludum Dare 48 Post-Mortem

Creating a game completely from scratch in 48 hours by Christian - 28.04.2021

2020 - My Personal Review

Game development, writing, and other projects in a crazy year by Christian - 04.01.2021

Successful People Write Down Their Goals, So Here Are Mine For 2021

Trying to become successful by writing about my goals for the year by Christian - 01.01.2021

Ludum Dare 47 Post-Mortem

Looking back at the development process of my Ludum Dare game by Christian - 07.10.2020

GameDev 54: All Over The Place

Camera, Editor, Blender, Medium, Youtube by Christian - 30.06.2020

GameDev 53: Challengers

Starting Characters, Blueprint Changes by Christian - 07.06.2020

GameDev 52: Viking Map

Creating a new viking themed map using my editor by Christian - 28.05.2020

GameDev 51: Chain Lightning

Procedural Lightning Texture, Chain Lightning Attack by Christian - 19.05.2020

GameDev 50: Pixel Perfect Picking

Color Picking, Noise Based Placements by Christian - 10.05.2020

GameDev 49: A lot of Blendering

Goblin, Mushrooms, Stave Church, Haunted Mansion by Christian - 04.05.2020

GameDev 48: Transform UI

Translation, Scale, Rotation by Christian - 24.04.2020

Ludum Dare 46 Post Mortem

A short post mortem of my Ludum Dare 46 game by Christian - 21.04.2020

GameDev Blogpost 47: Miscellaneous Item Updates

2 New Effects, UI Improvements, Bug Fixes by Christian - 15.04.2020

GameDev Blogpost 46: More Item Types

Active, Consumable and Equipment Items by Christian - 08.03.2020

GameDev BlogPost 45: Camera Paths

Models, Water, Textures, Camera Paths by Christian - 27.02.2020

GameDev BlogPost 44: Stats

Stats UI, Surrender, Web Tool by Christian - 18.02.2020

GameDev BlogPost 43: Chickens

Vikings, Camera, Brimstone, Chickens by Christian - 11.02.2020

GameDev 2019: 2019 Recap

Looking back at 2019 by Christian - 05.02.2020

Project 2019 Week 42: More Towers

Web Tool, Towers, Upgrades by Christian - 03.02.2020

GameDev 2019 Week 41: Slow Motion

Projectiles, Auras, Slow Motion, Pause by Christian - 06.12.2019

GameDev 2019 Week 40: Preparations

Item Browser, Effects, Models by Christian - 25.11.2019

GameDev 2019 Week 39: More UI

Shop, Run Browser, Options by Christian - 18.11.2019

GameDev 2019 Week 38: New Network Protocol

Network Protocol, Game Flow, Pathfinding by Christian - 13.11.2019

GameDev 2019 Week 37: Miscellaneous Tasks

Projectiles, rsync, reinstalling by Christian - 31.10.2019

GameDev 2019 Week 36: New Desert Map

Distant Terrain, Models, Desert Map Timelapse by Christian - 16.10.2019

Ludum Dare 45 Post Mortem

A short post mortem of my Ludum Dare 45 game by Christian - 09.10.2019

GameDev 2019 Week 35: Short Post

Selection UIs, Unique Towers by Christian - 29.09.2019

GameDev 2019 Week 34: Patch Notes

More Models, Polishing by Christian - 22.09.2019

GameDev 2019 Week 33: Animated Models Improvements

New Models, New Code by Christian - 10.09.2019

GameDev 2019 Week 31 & 32: Fonts

Fonts, Blender 2.8, Tools by Christian - 25.08.2019

GameDev 2019 Week 30: Item Rarities

Vulnerability, Items, Bug Fixes by Christian - 10.08.2019

GameDev 2019 Week 28 & 29: Multiplayer Lobby 2

Lobby, Target Order by Christian - 03.08.2019

GameDev 2019 Week 27: Multiplayer Lobby

Effects, Multiplayer Lobby, Moon Landing by Christian - 22.07.2019

GameDev 2019 Week 26: Map Selection

Game Settings, New Map by Christian - 13.07.2019

GameDev 2019 Week 25: Item Improvements

Building Hover, Items by Christian - 08.07.2019

GameDev 2019 Week 24: Polishing

UI Updates, Waypoints by Christian - 29.06.2019

GameDev 2019 Week 23: Indecisiveness

Animation Problems, Minecraft, Weather Data by Christian - 22.06.2019

GameDev 2019 Week 22: UI Improvements

UI Textures, Wave Generation by Christian - 15.06.2019

GameDev 2019 Week 21: Back To Menu

Explosion Trap, Watermill by Christian - 09.06.2019

GameDev 2019 Week 20: Roguelike

Reward/Wave Selection, Elemental Damage by Christian - 02.06.2019

GameDev 2019 Week 19: Refactoring

Refactoring - the favorite thing of all developers by Christian - 26.05.2019

GameDev 2019 Week 18: Bees

New Map, Spawning Attacks by Christian - 18.05.2019

GameDev 2019 Week 17: Better Water

New Water Renderer, Sky, Fog, Editor Improvements by Christian - 11.05.2019

GameDev 2019 Week 16: Editor Improvements

Better Model Selection & Placement, Performance Improvements by Christian - 05.05.2019

GameDev 2019 Week 15: Off Topic

performance, web dev by Christian - 14.04.2019

GameDev 2019 Week 14: Arcs

Fixes, Arcs, Tests by Christian - 07.04.2019

GameDev 2019 Week 13: Lightning

Options, Window Textures, Lightnings by Christian - 01.04.2019

GameDev 2019 Week 12: Sounds

Immunities, Levels, Sounds by Christian - 23.03.2019

GameDev 2019 Week 11: Minimap

Minimap, Content by Christian - 16.03.2019

GameDev 2019 Week 10: Shop

Network Improvements, Shop by Christian - 10.03.2019

GameDev 2019 Week 9: Upgrades

Tower Upgrades by Christian - 04.03.2019

GameDev 2019 Week 8: UI

Debuff Particles, UI by Christian - 24.02.2019

GameDev 2019 Week 7: Cool Tools

Tower Buttons, Particles by Christian - 18.02.2019

GameDev 2019 Week 6: Debuffs

On Hit Effects, Debuff, Animated Entities by Christian - 09.02.2019

GameDev 2019 Week 5: Big Map

Big Map, Auras, Traps by Christian - 03.02.2019

GameDev 2019 Week 4: Slow Progress

a lot of small things by Christian - 27.01.2019

GameDev 2019 Week 3: Entites & Projectiles

Mobs can be shot now! by Christian - 19.01.2019

GameDev 2019 Week 2: Towers

Building Towers and Path Finding by Christian - 14.01.2019

GameDev 2019 Week 1: Getting started

Setting up the projects, creating important classes, loading a map and rendering it by Christian - 06.01.2019
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